Technical Designer

Montréal, Quebec
R&D – Technical Supervision /
Reporting to the Technical Director of Design, you will actively participate in technical development activities, from design to launch and refinement of game features and systems used in our current ambitious projects.


    • Prototype gameplay features for game designers: assisting in the production of technical elements of an ingredient or game system, continuously evaluating designs, game features and pipelines, identifying risks and seeking systemic improvements.
    • Contribute to data validation and debug by ensuring that designers meet technical standards and optimize game data as required to provide good game performance.
    • Document and communicate information on the use of gaming systems and best practices for the design teams.
    • Participate in the research and development of our game tools and systems to make their design team more efficient while communicating with various technical departments.
    • Coach content creators (Game Designers, Level Designers, Level Artists, etc.) daily in their integration efforts on the systems realized and validate their integration to ensure technical guidelines are followed. 

Experiences & Qualifications

    • 5+ years of relevant experience in developping AAA games; 
    • Proficient in Unreal Engine or proprietary equivalent, including visual scripting (eg. Blueprints); 
    • Proven production experience on PC/Console titles; 
    • Familiarity with procedural and systemic game design; 
    • In-depth understanding of game genres, mechanics, and level design; 
    • Proficient in 3D design software (Maya, 3ds Max, Blender); 
    • Familiar with bug tracking and project versioning (source control); 
    • Excellent problem-solving and communication skills; 
    • Able to handle tight deadlines and changing project requirements; 
    • Experience in game programming is an asset; 
    • Bachelor’s degree in Design, Computer Science, or related field is an asset.

Quantic Dream is a video game studio founded in 1997 by David Cage, based in Paris, France, and Montreal, Canada.  The unique experiences offered by Heavy Rain™, Beyond: Two Souls™ and Detroit: Become Human™, have reached millions of players around the world and won more than 250 international awards. They have largely contributed to the recognition of interactive storytelling in video games.

Since 2019, Quantic Dream has also been a Publisher supporting video game creation and independent creators offering singular and original visions to which the studio brings its expertise, its means of production, the necessary financing and access to international markets and their audiences. In 2022, Quantic Dream embarked on a new stage of growth by joining NetEase Games, the games division of NetEase, to accelerate its vision of creating landmark titles that redefine the interactive entertainment experience for players worldwide.

For more information, visit the official website:

Quantic Dream is committed to diversity and equal opportunity. Our team reflects this commitment.