Localisation Tools Programmer

Cambridge /
Operations – Localisation /
About Frontier
Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England.
With a growing team of over 600 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo.

We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).

We are also growing our team to continue the growth of Frontier Foundry, our games label for publishing games developed by carefully selected partner studios. 

As part of our Localisation team, you will develop and support the COBRA engine and Frontier Foundry titles with localisation specific tools and processes. You will contribute ideas for how to extend COBRA to deliver great workflows for content creators, and collaborate with runtime engine programmers to determine how the tooling and runtime components fit together. As a specialist tools programmer you will focus your efforts on tools development, and assist specialists in other areas to understand the code they develop to complement those tools.

You will work closely with programmers and content creators to understand and influence how assets are built, how the runtime game uses them, and what processes are used to create our games. You will contribute directly to the COBRA engine and supporting pipelines, take ownership of proprietary tools used with COBRA games, and promote best-use of existing tools for game development.


    • Creating and supporting the localisation development tools that we use to build games.
    • Working with other programmers and content creators to design effective workflows and development pipelines.
    • Identifying new technologies and processes that will improve the games made with COBRA.
    • Evangelising tools and mentoring others in how to build and use them.
    • Understanding the technical needs of the localisation team and working with them on devising and building solutions.

About You

    • Problem solver with a positive attitude.
    • Excellent attention to detail.
    • Ability to cope with change and perform well in a fast-paced environment.
    • Keen gamer.

Qualifications, Skills & Experience

    • Essential
    • Strong knowledge of C# programming.
    • Strong ASP.Net Core skills.
    • Strong SQL skills .
    • Experience with SOAP, REST APIs.
    • Experience of working directly with users, from requirements capture through to product support.
    • Experience creating user documentation.
    • Familiarity with web application security principals.
    • Familiarity with WPF / XAML.
    • Familiarity with source control (SVN, GIT, Perforce etc.).
    • Proven collaboration skills within a development team.
    • Experience in the creation and support of complex software packages.
    • Effective communication across diverse teams.
    • Ability to plan and prioritise work based on milestone schedules.

    • Desirable
    • Experience working with Object Relational Mappers (Entity Framework / NHibernate).
    • Experience with handling large number of concurrent users within an application.
    • Understanding of design patterns and system architecture.
    • Experience in a test-driven development (TDD) environment.
    • Experience with creating UI / UX.
    • Experience deploying and supporting tools across multiple game teams.
    • Familiarity with contemporary game creation tools and workflows.
    • Familiarity with memoQ or other CAT/TEnT software.
This role can be offered on a hybrid working basis, which means you’ll have the opportunity to spend time working both in the studio and at home. You will probably be required to spend at least 50% of your time in the studio to facilitate collaboration and engagement. We can provide a comprehensive support package as part of any offer should you need to relocate.

What we can offer you
We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.