Senior Technical Artist (m/f/d)

Hamburg
ENGINEERING /
Full time /
Hybrid
About Fishlabs

Fishlabs GmbH, headquartered in Hamburg, has been delivering outstanding video games since 2004, consistently expanding its portfolio of shipped titles. In December 2013, the studio joined Plaion (formerly known as Koch Media), a world-leading developer, publisher, and distributor of digital entertainment products. As part of Plaion and alongside the various sister studios across the globe, FISHLABS keeps creating stunning immersive experiences that inspire millions of players worldwide. The 80-strong, multinational team of FISHLABS has assembled a broad portfolio of award-winning own IPs as well as co-development titles and keeps at the forefront of gaming. 
 
We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.
 
Are you ready for the challenge? Join us! This is going to be a thrilling ride.

You love tackling new and interesting technical challenges head-on. You are bursting with ideas to push the boundaries of what is possible on current and next-generation hardware. Sometimes you get unreasonably excited about bar charts. Your passion for creating cool visuals drives you to constantly learn or even develop new techniques. As a Technical Artist at Fishlabs, you play a pivotal role in our game development process. You are the primary connection point between the programmers, designers, and artists to help align the technical requirements with the visual goals of the project. You will participate in the implementation of technical art features, develop tools, workflows and will perform debugging.

Your Mission

    • Find and develop creative solutions to varied technical challenges.
    • Experience collaborating and developing a good relationship with multi-disciplinary teams (artists, designers, programmers, directors, etc.). 
    • Enable artists, designers, and other team members by creating and maintaining tools, materials, rapid prototyping and troubleshooting technical issues in Unreal Engine.
    • Support and improve tools, write and maintain technical documentation.
    • Deepen your main interest area in the vast field of Technical Art or find a new focus point as part of the development process.
    • Ensure the delivery of high-quality, optimized art (environments, characters, VFX, etc.) by working within established constraints such as memory budgets and framerate targets on different platforms.
    • Uphold and share company values.

Your Skillset

    • A good level of technical knowledge combined with creative and visual instincts is important. Understanding different parts of the game development process and effective communication with different departments shows an excellent candidate.
    • Experience working with Unreal Engine (Unreal Engine 5 is a plus) and at least some of its subsystems like:
    • • Materials
    • • Blueprints
    • • Editor scripting & extensions
    • • Niagara
    • • Animation
    • • Chaos
    • • PCG
    • Eagerness to explore new workflows and work with next-gen technologies.  
    • Deep understanding of game-ready asset creation pipelines for AA+ games. 
    • Strong understanding of art, lighting, and material pipelines.
    • Affinity of systematic problem solving.
    • Able to work under pressure.
    • Effective communication, organization, and interpersonal skills. 
    • English language proficiency and good communication skills, both verbal and written, are required.
    • A passion for gaming, art, and technology. 

    • Bonus Skills
    • Experience working in one or more DCC packages such as 3dsMax, Maya, zBrush, Blender, Substance
    • Houdini experience, e.g. as part of a game production pipeline or for simulation/VFX
    • Experience developing for modern consoles
    • Experience with Substance Designer to create realistic PBR materials
    • Scripting experience in Python or comparable scripting languages.
    • Technical background with hands-on experience in programming, preferably in C++
    • Academic degree or work experience in art, architecture, interior design or industrial design
    • Experience with other game engines such as Unity, CryEngine, Frostbite, or Snowdrop
    • A strong eye for composition and cinematography
    • Worked on at least one shipped game project for a full production cycle in a technical art or related role

    • Please supply us with a link to a portfolio which demonstrates your level of expertise in technical art!
Mission Support

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.fishlabs.de

Get In Touch!

Did we spark your interest? We are looking forward to your application. Simply click on the button below and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.